Learning Task #2 and Assignment #2


 

Reflection Paper

The reality of education now is that technology has vastly taken over.  In our increasingly digital world, we can leverage their use for instructional Research has shown that video games help in promoting learning and motivating students.  Studies show that gaming encourages students to become more engaged about their learning, and to become confident about their skills.  Games have an inherent motivational element, as they mostly contain leaderboards and built-in competition. This will eventually lead to progress in their learning.

However, when selecting games to enhance instruction it is a must that you make sure that the game you are using fits with your subject’s requirements and standards, the needs of your students, and the skills they will need to develop to complete a lesson.  The key is to use games to help you plan your lessons that engage students and support learning. Some examples that I have personally used that kids love such as Kahoot, which is a website allowing you to create or use the quizzes of others, to MathBlaster, a math game that helps students learn math concepts. It isn’t ideal to use games all the time. What I have done is integrate gaming into a lesson once a week as a reward, or as part of a special assignment on Fridays.

While digital games may not be the solution to all learning challenges, they can be a powerful instructional aid.  Supporting teachers by educating them about the use of games in the classroom is a first step to their integration in a curriculum and to develop more of a connection with the students and overall learning.

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