Learning Task #2 and Assignment #2
Reflection Paper
The reality of education
now is that technology has vastly taken over. In our increasingly digital
world, we can leverage their use for instructional Research has shown that
video games help in promoting learning and motivating students. Studies
show that gaming encourages students to become more engaged about their learning,
and to become confident about their skills. Games have an inherent
motivational element, as they mostly contain leaderboards and built-in
competition. This will eventually lead to progress in their learning.
However, when selecting
games to enhance instruction it is a must that you make sure that the game you
are using fits with your subject’s requirements and standards, the needs of
your students, and the skills they will need to develop to complete a lesson.
The key is to use games to help you plan your lessons that engage
students and support learning. Some examples that I have personally used that
kids love such as Kahoot, which is a website allowing you to create or use the
quizzes of others, to MathBlaster, a math game that helps students learn math
concepts. It isn’t ideal to use games all the time. What I have done is integrate
gaming into a lesson once a week as a reward, or as part of a special
assignment on Fridays.
While digital games may not
be the solution to all learning challenges, they can be a powerful
instructional aid. Supporting teachers by educating them about the use of
games in the classroom is a first step to their integration in a curriculum and
to develop more of a connection with the students and overall learning.
Comments
Post a Comment